by Spudsman » Mon May 15, 2023 11:11 am
This bug is driving me crazy, and I don't know what to do about it.
Currently running GZDOOM 4.10 in Vulkan hardware mode with a Radeon VII. Completely vanilla otherwise, no mods loaded. Have also seen this issue with any mods loaded, as well as a copy of 4.9. For what it's worth, I am running three monitors (two on DisplayPort, one on HDMI) and this occurs on any screen I run it on.
Any weapon I fire (hitscan and projectiles alike) all fire offset to the right. In this screenshot (
https://i.imgur.com/8t97nED.png), I've pointed out the crosshair and the resulting decal from a single first-fire shot from the pistol. I know that the 'hit' is not going to be exactly on the crosshair, as the 'camera' is located above the weapon line of fire, but it shouldn't be offset to the left or right (at least not on the first shot of a weapon). Changing resolutions, field of view, and fullscreen/windowed modes have no effect, but changing the renderer back to software fixes the issue. It occurs with both OpenGL and Vulkan modes.
Has anyone else encountered this? I've been digging through documentation (admittedly haphazardly) and forum posts, but the only thing I can find is the old "camera is above weapon line of fire" chestnut.
This bug is driving me crazy, and I don't know what to do about it.
Currently running GZDOOM 4.10 in Vulkan hardware mode with a Radeon VII. Completely vanilla otherwise, no mods loaded. Have also seen this issue with any mods loaded, as well as a copy of 4.9. For what it's worth, I am running three monitors (two on DisplayPort, one on HDMI) and this occurs on any screen I run it on.
Any weapon I fire (hitscan and projectiles alike) all fire offset to the right. In this screenshot (https://i.imgur.com/8t97nED.png), I've pointed out the crosshair and the resulting decal from a single first-fire shot from the pistol. I know that the 'hit' is not going to be exactly on the crosshair, as the 'camera' is located above the weapon line of fire, but it shouldn't be offset to the left or right (at least not on the first shot of a weapon). Changing resolutions, field of view, and fullscreen/windowed modes have no effect, but changing the renderer back to software fixes the issue. It occurs with both OpenGL and Vulkan modes.
Has anyone else encountered this? I've been digging through documentation (admittedly haphazardly) and forum posts, but the only thing I can find is the old "camera is above weapon line of fire" chestnut.