Salutations and thank you for taking the time to view this report!
Raze is my preferred way to play Build games, but one issue has been plaguing me for multiple versions now. In Blood, explosives are too strong. I've cross-checked their behavior in various other ports (and the DOS version), including nBlood, which is what the Blood module in Raze is a fork of, making it Raze specific. In addition, I've tried it with the "Explosion Behavior" in the settings set to both Default and Classic, with no observable difference.
I've tested this problem in 1.7.0 as well as some of the most recent development builds with no luck. I am not ruling out the possibility that I am simply being rather silly and there is an option I've neglected, but I have checked everywhere.
Additional details:
-Windows 10 x64 bit-
-I use the files from Fresh Supply-
-Tested Explosions and Enemy Behavior on both Default and Classic-
-No mods-
-Throwing dynamite at Caleb's feet is an instant death due to the higher damage, no matter what-
-Video I recorded on E1M1 on Well Done difficulty. Note how the two zombies both instantly die and are completely gibbed-
https://youtu.be/DOdXi-dilyE
I hope you have a wonderful day.