Loading Blood Mods with Raze 1.7.0?

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Expand view Topic review: Loading Blood Mods with Raze 1.7.0?

Re: Loading Blood Mods with Raze 1.7.0?

by Blackgrowl » Thu Apr 20, 2023 9:36 am

Graf Zahl wrote: Thu Apr 20, 2023 8:49 am That mod contains an INI file that looks like it comes from an editor. INI files are used by blood to define new episodes and this one seems to wreak havoc. Since this file is not needed by Raze, best try to remove it from the mod ans see how things go
Tried that, the mod loads fine and the autoload itself works fine as well, I can see the new voxels.

This has been solved then, thanks for the help.

Re: Loading Blood Mods with Raze 1.7.0?

by Graf Zahl » Thu Apr 20, 2023 8:49 am

That mod contains an INI file that looks like it comes from an editor. INI files are used by blood to define new episodes and this one seems to wreak havoc. Since this file is not needed by Raze, best try to remove it from the mod ans see how things go

Re: Loading Blood Mods with Raze 1.7.0?

by Blackgrowl » Thu Apr 20, 2023 7:32 am

Alright, thanks for the confirmation, I've found out that the problem was this: https://github.com/fgsfds/Blood-Voxel-Pack

I have it setup to be autoloaded, but for some reason it changes the main menu as well? Yet all the other mods I autoload like SmoothBlood and Cultists don't have this issue.

Re: Loading Blood Mods with Raze 1.7.0?

by mjr4077au » Mon Apr 17, 2023 10:58 pm

Seems to work fine here... Just downloaded the lates TWOIRA, dragged and dropped it and off I went.

Re: Loading Blood Mods with Raze 1.7.0?

by Blackgrowl » Mon Apr 17, 2023 6:51 am

Any help? I still have this issue with 1.7.1

Re: Loading Blood Mods with Raze 1.7.0?

by Blackgrowl » Fri Apr 07, 2023 4:31 pm

Well, here's a picture so I can explain better: https://imgur.com/a/7iikKHM

So, what I do is move, for example, "The Way of Ira.zip" to RAZE, back in 1.5.0 it worked fine.

Inside that zip, I pictured what's inside, but to be precise, the first in load is a folder called "IRA".
I tried "Fleshed Out.zip" and this one has no folder at the start, just content, same deal.

Re: Loading Blood Mods with Raze 1.7.0?

by Graf Zahl » Fri Apr 07, 2023 6:24 am

It's hard to say without having a look at such a mod. It sounds like it cannot find the .ini file that defines the episodes.

Loading Blood Mods with Raze 1.7.0?

by Blackgrowl » Fri Apr 07, 2023 4:51 am

I got the latest Raze 1.7.0, one thing I noticed is that, when I move any of my .zip files into raze.exe, it does work but not the way I would expect it to:
The "maps" all appear in "User Map" fine, but it seems that the scripts, names and everything else themselves don't work. This also, of course, includes the "Main Menu", it should be changed to one episode or various depending on the mod itself.

Did the way to load maps/mods change? If so, what's the new method?

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