by Matt » Mon Feb 13, 2023 11:54 am
A flag that, if true, would cause another actor's sight check to always return false.
The use case I've got is
here, but I'm sure there are others - camouflage, lighting/disguise stealth tricks, trying to get around shields, etc..
Currently every option either ends up with unwanted physics effects (+nosector) or rendering effects (+invisible) or causes the attacker to change targets (virtually everything else).
A flag that, if true, would cause another actor's sight check to always return false.
The use case I've got is [url=https://forum.zdoom.org/viewtopic.php?t=77242]here[/url], but I'm sure there are others - camouflage, lighting/disguise stealth tricks, trying to get around shields, etc..
Currently every option either ends up with unwanted physics effects (+nosector) or rendering effects (+invisible) or causes the attacker to change targets (virtually everything else).