Polymost skies on Raze3D

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Polymost skies on Raze3D

Re: Polymost skies on Raze3D

by Phredreeke » Sun Dec 11, 2022 7:10 pm

My upscale pack includes skyboxes for Shadow Warrior. (the skyboxes have their own def file so if you don't want to play with upscales you can easily isolate them)

M210's site has a skybox pack for GDX but it's easily reworked for Raze by renaming def files. Note that the SW skyboxes in this pack are outdated, use the ones from the upscale pack instead. The pack has skyboxes for Duke (Fox's), Blood (including palette swaps I made for compatibility with user addons), RR and Powerslave (the latter two by me)

Re: Polymost skies on Raze3D

by mjr4077au » Sun Dec 11, 2022 2:09 pm

I'd recommend getting a skybox pack. They're available for Duke and Blood, at least. There might be ones for SW but I'm not sure.

Re: Polymost skies on Raze3D

by Graf Zahl » Sun Dec 11, 2022 10:55 am

No, there are no plans for that as it would make it impossible to have unlimited pitch, i.e. look up 90°. You cannot do that if you don't fill up the top of the sky with something.

Polymost skies on Raze3D

by dim_vesperas » Sun Dec 11, 2022 6:59 am

Hi,

This would probably be unpopular, but would it be possible for Raze3D to optionally render the skies as Polymost does in Raze 1.5.0?
I've read somewhere that Polymost is gonna be retired, but I don't like how Raze3D renders the skies at moment (if you look up you just see a solid color instead of the sky texture).

Thanks

Top