by Gez » Wed Nov 30, 2022 10:02 am
This is not the original version of nerve.wad, this is a modified version that was made to play it in PrBoom+ before UMAPINFO was a thing so as to get the secret exit on the right spot.
If you load the original, unmodified version of nerve.wad, the one where it starts on MAP01, then GZDoom will do some behind-the-scene trickery to allow the NRFTL maps to coexist with the original Doom II map (basically renaming the map slots so that instead of MAP01 it's LEVEL01 and so on). It only does that with the pristine nerve.wad version; however. The general assumption is that if you load something that replaces MAP01, you want it to replace MAP01, and if you load something that replaces MAP12, you want it to replace MAP12.
This is not the original version of nerve.wad, this is a modified version that was made to play it in PrBoom+ before UMAPINFO was a thing so as to get the secret exit on the right spot.
If you load the original, unmodified version of nerve.wad, the one where it starts on MAP01, then GZDoom will do some behind-the-scene trickery to allow the NRFTL maps to coexist with the original Doom II map (basically renaming the map slots so that instead of MAP01 it's LEVEL01 and so on). It only does that with the pristine nerve.wad version; however. The general assumption is that if you load something that replaces MAP01, you want it to replace MAP01, and if you load something that replaces MAP12, you want it to replace MAP12.