since setting the build lightmode and 0 fogmode allows for a perpetual fullbright cheat.
I also pointed that out in the demo.
I am not judging your graphics card based on how good it is, it's to help narrow down the problem.
We'll see when when GZDoom drops everything except Vulkan /s
Actually I wouldn't mind conditionally leaving it the way it is when cheats are active and forcing a fogmode when they're not. And I think it's possible to cache this condition in the renderer.
That is my preferred solution, but it would be nice if you could fix the weapon sprite glitch too. It (the build mode) could be used as "anti dark maps" by the user.
You could also make the Build mode not use fog altogether.
gl_fogmode being non-zero solves the "fullbright cheat" issue, but now darkness flickers when I move.
[quote]since setting the build lightmode and 0 fogmode allows for a perpetual fullbright cheat.[/quote]
I also pointed that out in the demo.
[quote]I am not judging your graphics card based on how good it is, it's to help narrow down the problem.[/quote]
We'll see when when GZDoom drops everything except Vulkan /s
[quote]Actually I wouldn't mind conditionally leaving it the way it is when cheats are active and forcing a fogmode when they're not. And I think it's possible to cache this condition in the renderer.[/quote]
That is my preferred solution, but it would be nice if you could fix the weapon sprite glitch too. It (the build mode) could be used as "anti dark maps" by the user.
You could also make the Build mode not use fog altogether.
gl_fogmode being non-zero solves the "fullbright cheat" issue, but now darkness flickers when I move.