[refactoring5]: Blood: Blood splats don't stick anymore

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Expand view Topic review: [refactoring5]: Blood: Blood splats don't stick anymore

Re: [refactoring5]: Blood: Blood splats don't stick anymore

by Graf Zahl » Mon Oct 10, 2022 12:20 am

I am closing this because we already have a report about this in our Github repo:

https://github.com/ZDoom/Raze/issues/634

Re: [refactoring5]: Blood: Blood splats don't stick anymore

by Graf Zahl » Sun Oct 09, 2022 9:13 am

This is one of those truly annoying original Blood bugs where rotating a sector does not move any debris or decal sprite along.
This obviously needs fixing later but it's beyond the scope of the floating point refactoring as it needs some rather involved changes in actor handling.

[refactoring5]: Blood: Blood splats don't stick anymore

by sinisterseed » Sat Oct 08, 2022 1:14 pm

Meaning that, depending on situation, they float in midair.

https://drive.google.com/file/d/1d_UkrX ... sp=sharing

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