by Andrew67100 » Wed Sep 14, 2022 1:23 am
Alright, so I posted about this a few days ago and I'm now 100% sure this is a bug with GZDoom and is no fault of the hardware I'm using. No matter if I use the ARM or Intel version of the game, there is a noticeable stutter that happens only when moving the mouse. This stutter does not occur if I just move around the map using WASD alone. I've managed to capture it on video here with the first clip being my PC running the game for a baseline:
https://imgur.com/a/H3YRack
I even thought that maybe turning on VRR would solve the issue. Nope, stutter still present. And other FPS games like vkQuake run perfectly smooth on my Mac, so it's not an issue with my mouse. I can understand why this bug has gone under the radar for so long because the stutter really isn't noticeable at 60 FPS (I'm running the game at 100), and is so slight that if you're not very sensitive to frame-time inconsistencies, you likely won't even notice it. But, hopefully the slow motion video helps show what has turned into a major distraction for me.
A lack of processing power is also not the issue as my Mac runs DOOM II at around 1,000 FPS, and the frame rate counter does not reflect these stutters at all; it always shows a perfect 100 FPS.
Squishing this bug would be fantastic since I have a huge WAD library I love playing, and would love to play some of the more demanding WADs on my Mac since it's my most capable machine. I'm happy to gather any other info and do any other testing to help. This specific machine is an M1 Max Mac Studio with 32 GB of DDR5 memory, a 10 core CPU, 32 core GPU. I'm not sure if the additional CPU or GPU cores over the normal M1 has caused some issues as I totally understand that most devs aren't even considering a Mac Studio desktop as a target machine.
Thanks so much.
Alright, so I posted about this a few days ago and I'm now 100% sure this is a bug with GZDoom and is no fault of the hardware I'm using. No matter if I use the ARM or Intel version of the game, there is a noticeable stutter that happens only when moving the mouse. This stutter does not occur if I just move around the map using WASD alone. I've managed to capture it on video here with the first clip being my PC running the game for a baseline:https://imgur.com/a/H3YRack
I even thought that maybe turning on VRR would solve the issue. Nope, stutter still present. And other FPS games like vkQuake run perfectly smooth on my Mac, so it's not an issue with my mouse. I can understand why this bug has gone under the radar for so long because the stutter really isn't noticeable at 60 FPS (I'm running the game at 100), and is so slight that if you're not very sensitive to frame-time inconsistencies, you likely won't even notice it. But, hopefully the slow motion video helps show what has turned into a major distraction for me.
A lack of processing power is also not the issue as my Mac runs DOOM II at around 1,000 FPS, and the frame rate counter does not reflect these stutters at all; it always shows a perfect 100 FPS.
Squishing this bug would be fantastic since I have a huge WAD library I love playing, and would love to play some of the more demanding WADs on my Mac since it's my most capable machine. I'm happy to gather any other info and do any other testing to help. This specific machine is an M1 Max Mac Studio with 32 GB of DDR5 memory, a 10 core CPU, 32 core GPU. I'm not sure if the additional CPU or GPU cores over the normal M1 has caused some issues as I totally understand that most devs aren't even considering a Mac Studio desktop as a target machine.
Thanks so much.