by Caligari87 » Wed Jan 03, 2018 11:06 am
We already have Player.ViewZ, it would be really nice if we could set Player.ViewX (left/right) and Player.ViewY (forward/back) for custom offsets. Obviously these would have to rotate with the player's angle. The primary reason I'm thinking about this, ViewZ can be adjusted on-the-fly which allows for easy
custom movement bobbing. There are a multitude of related effects that would otherwise only be possible by actually moving the player, which isn't always optimal.

We already have Player.ViewZ, it would be really nice if we could set Player.ViewX (left/right) and Player.ViewY (forward/back) for custom offsets. Obviously these would have to rotate with the player's angle. The primary reason I'm thinking about this, ViewZ can be adjusted on-the-fly which allows for easy [url=https://www.youtube.com/watch?v=iWw2DU6UcEY]custom movement bobbing[/url]. There are a multitude of related effects that would otherwise only be possible by actually moving the player, which isn't always optimal.
8-)