by Darkcrafter » Mon Jul 25, 2022 3:54 pm
I did too tend to dislike shearing before but playing crispy doom more often and often made me like it more. There is also that strange effect that true 3D look contributes to breaking illusion of primitively extruded map geometry, also edges of walls aren't straight anymore that results in more jaggies. It's kind of like space feels different without 3D look.
Pretty much, that modern direction GZDoom goes to kind of already made vanilla people disliking such a great sourceport. It's possible to set it up looking close to vanilla, why not to go even deeper regarding this issue.
Haters are always going to brag about how far GZDoom went off from vanilla regarding gameplay but now it's just one simple trick to fake that experience a bit closer?
I did too tend to dislike shearing before but playing crispy doom more often and often made me like it more. There is also that strange effect that true 3D look contributes to breaking illusion of primitively extruded map geometry, also edges of walls aren't straight anymore that results in more jaggies. It's kind of like space feels different without 3D look.
Pretty much, that modern direction GZDoom goes to kind of already made vanilla people disliking such a great sourceport. It's possible to set it up looking close to vanilla, why not to go even deeper regarding this issue.
Haters are always going to brag about how far GZDoom went off from vanilla regarding gameplay but now it's just one simple trick to fake that experience a bit closer?