UDMF sector property for picking sky

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Expand view Topic review: UDMF sector property for picking sky

Re: UDMF sector property for picking sky

by superhotRussianBird » Thu Jun 12, 2025 12:29 am

possible solution for whoever stumbles here:
viewtopic.php?t=80579

Re: UDMF sector property for picking sky

by Gothic » Tue Aug 06, 2024 3:59 pm

Bumping this years old thread because I was about to suggest the same thing

Re: UDMF sector property for picking sky

by Scuba Steve » Sat Jul 23, 2022 11:37 am

It really is a pain in the ass to use multiple skyboxes in complex maps. It should be as simple as defining a skybox in gldefs and using tags to assign that sky to sectors.

UDMF sector property for picking sky

by Kinsie » Mon Jul 18, 2022 9:50 am

This came up recently on a Discord I'm on: It seems like the only way to change between multiple skies is to put a SkyPicker actor in each effected sector, which can be a pain in the butt if you've got hundreds of sectors to deal with (for a large detailed environment, for example). It might be worth adding a UDMF property to sectors to make it easier to handle such circumstances, sort of like how a lot of other visual effects like floor reflectivity are now handled.

If there's an easier way, feel free to point it out and make fun of me. I'm just the messenger in this case. :P

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