by ReformedJoe » Sat Jul 23, 2022 11:10 am
Here's a video demonstration.
Action special 50 -
ExtraFloor_LightOnly (aka "Transfer Brightness Level" in UDB) is sometimes detected (partially) as if the player were underwater. The "*surface" player sound is played while in a sector being affected by this special - but only if the control sector is sloped.
This is GZDoom 4.8.2. The last version I used was 4.7.1, which did not have this bug.
See attachment for example map.
- Attachments
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50Test.pk3
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Here's a video demonstration.
[youtube]wzZvKDZDGww[/youtube]
Action special 50 - [url=https://zdoom.org/wiki/ExtraFloor_LightOnly]ExtraFloor_LightOnly[/url] (aka "Transfer Brightness Level" in UDB) is sometimes detected (partially) as if the player were underwater. The "*surface" player sound is played while in a sector being affected by this special - but only if the control sector is sloped.
This is GZDoom 4.8.2. The last version I used was 4.7.1, which did not have this bug.
See attachment for example map.