by DeathCold » Sat Jul 16, 2022 8:04 pm
So yeah, i have this bug or glitch in latest GZDoom on OpenGL ES render. When i play Ultimate Doom with Project Brutality mod in OpenGL ES render on second, or any other, episode of Ultimate Doom, i could get a strange bug, that will later lead to a crash with error. First time it happened for me when i was trying to beat E2M1 map in Ultimate Doom with Project Brutality mod. When i press the button on the wall in the game to end the level, before going to score screen, the screen itself becomes black, then goes back to score screen, and when i go to the next level, the game will crash with a error, with message about reporting this error or not, which leads to closing the game. I saved the crash report, and i will attach it to this post.
Using GZDoom 4.8.0.0 by the way.
There is also few more things that i wanna point out. First of all, when i'm playing any other mod on GZDoom with OpenGL ES render, none of this happens. Like, i'm playing mod called Brutal Pack, Brutal Doom Black Edition, Embers of Armageddon or, let's say Eternal Slayer mod, and they work very smooth and none of the errors like this happens. But when i play Project Brutality mod in OpenGL ES render, this error ALWAYS crashes the game. And i have no idea, why it happens. Second, i can play only first episode with Project Brutality mod of Ultimate Doom, which is knee-deep in the dead and this error will never happen, but when i go to second, third or fourth episode, then there is like 99% of chance that this error will happen and crash the game.
And the last thing that i wanna point out that, different bug shows up when i play Doom 2 with Project Brutality mod. On the Crusher level, sometimes textures disappear, game starts to lag like hell and i can't do nothing but to quit the game by pressing Alt+F4. Also, when dynamic lights turned ON in OpenGL ES render, and when i encounter any object that has lights, the game will lag very hard. But when i turn around from the light source, the lag stops. The same happens when i shoot with guns that has dynamic lights applied to them. Let's say a shotgun for example. It will cause the lag too, because of dynamic lights in OpenGL ES render. Sure, i can just turn OFF the dynamic lights and problem will be solved, but then again, it would be cool if this problem could be fixed.
And that is all of the bugs and errors that i wanted to report. And like i said, i will attach a crash log, so you can check it out and tell me, why this is happening when i'm playing Project Brutality in OpenGL ES render.
- Attachments
-
CrashReport.zip
- Crash log file.
- (242.89 KiB) Downloaded 263 times
So yeah, i have this bug or glitch in latest GZDoom on OpenGL ES render. When i play Ultimate Doom with Project Brutality mod in OpenGL ES render on second, or any other, episode of Ultimate Doom, i could get a strange bug, that will later lead to a crash with error. First time it happened for me when i was trying to beat E2M1 map in Ultimate Doom with Project Brutality mod. When i press the button on the wall in the game to end the level, before going to score screen, the screen itself becomes black, then goes back to score screen, and when i go to the next level, the game will crash with a error, with message about reporting this error or not, which leads to closing the game. I saved the crash report, and i will attach it to this post.
Using GZDoom 4.8.0.0 by the way.
There is also few more things that i wanna point out. First of all, when i'm playing any other mod on GZDoom with OpenGL ES render, none of this happens. Like, i'm playing mod called Brutal Pack, Brutal Doom Black Edition, Embers of Armageddon or, let's say Eternal Slayer mod, and they work very smooth and none of the errors like this happens. But when i play Project Brutality mod in OpenGL ES render, this error ALWAYS crashes the game. And i have no idea, why it happens. Second, i can play only first episode with Project Brutality mod of Ultimate Doom, which is knee-deep in the dead and this error will never happen, but when i go to second, third or fourth episode, then there is like 99% of chance that this error will happen and crash the game.
And the last thing that i wanna point out that, different bug shows up when i play Doom 2 with Project Brutality mod. On the Crusher level, sometimes textures disappear, game starts to lag like hell and i can't do nothing but to quit the game by pressing Alt+F4. Also, when dynamic lights turned ON in OpenGL ES render, and when i encounter any object that has lights, the game will lag very hard. But when i turn around from the light source, the lag stops. The same happens when i shoot with guns that has dynamic lights applied to them. Let's say a shotgun for example. It will cause the lag too, because of dynamic lights in OpenGL ES render. Sure, i can just turn OFF the dynamic lights and problem will be solved, but then again, it would be cool if this problem could be fixed.
And that is all of the bugs and errors that i wanted to report. And like i said, i will attach a crash log, so you can check it out and tell me, why this is happening when i'm playing Project Brutality in OpenGL ES render.