[4.8.0] Umbra of Fate crashes at start up

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Expand view Topic review: [4.8.0] Umbra of Fate crashes at start up

Re: [4.8.0] Umbra of Fate crashes at start up

by Graf Zahl » Sun Jun 26, 2022 10:14 am

viewtopic.php?f=290&t=65475

Re: [4.8.0] Umbra of Fate crashes at start up

by Xtyfe » Sun Jun 26, 2022 10:04 am

I'm sorry, I lack the technical knowledge to know the difference. If this is a bug with the mod itself, then I'm sure this can be disregarded.

Re: [4.8.0] Umbra of Fate crashes at start up

by dpJudas » Sun Jun 26, 2022 10:02 am

You could at least be a bit more specific. It doesn't crash - it exits with a fatal error:

Execution could not continue.

Shader 'shaders/Desaturate.fp' could not be compiled:
ERROR: 0:1: 'binding' : sampler/texture/image requires layout(binding=X)
ERROR: 1 compilation errors. No code generated.

Looking at Desaturate.fp that's an error in the mod. Uniform and texture bindings should not be declared in the GLSL files as the C++ code needs to known how to set up the bindings. The only difference between OpenGL and Vulkan here is that the vulkan backend noticed and refused to run. OpenGL here just binds those uniforms to undefined locations and that happened to work by luck.

Re: [4.8.0] Umbra of Fate crashes at start up

by Xtyfe » Sun Jun 26, 2022 9:41 am

dpJudas wrote:Please try again with 4.8.1
I hadn't realized that dropped today. I just tested and it still crashes. The only difference is that 4.8.1 does not produce a report.

Re: [4.8.0] Umbra of Fate crashes at start up

by dpJudas » Sun Jun 26, 2022 9:28 am

Please try again with 4.8.1

[4.8.0] Umbra of Fate crashes at start up

by Xtyfe » Sun Jun 26, 2022 9:25 am

I started playing Umbra of Fate, however, the game crashed at start up. This happens only on Vulkan. It works just fine with OpenGL.

I have a crash report that I have attached.
Attachments
CrashReport.zip
(35.81 KiB) Downloaded 31 times

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