by Lord Misfit » Tue Jun 07, 2022 9:39 am
While I'm happy for GZDoom 4.8.0's release, one very recent thing that was removed, apparently due to backporting scaling code from Raze was the console text scaling.
To be frank, I was using a fairly more scaled up text size [and because my mods have combat-logging, I actually do end up opening the console to read them and for other debugging messages a lot]. While I understand the code update, I feel I need to ask if something like con_scale [or at least a "con_oldscale" in the fashion of "hud_oldscale"] be added into the new code on top of the Raze stuff again.
The text on 1920x1080 is tiny, and while it's allows you to see an impressive amount of lines, the amount of squinting I have to do to find and read certain lines, regardless of eyewear or not, is the kind I'm all but certain will lead to headaches in the future if some scaling options aren't re-added again, sadly.
That, and when I looked up "con_scale" on the forum in the last couple of days, there's a topic that was also mentioned the removal of con_scale temporarily causing crashes on their Fullscreen HUD mod @ viewtopic.php?f=46&t=63863&p=1221115&hilit=con_scale#p1221115 though they mention hud_scale was removed, but I'm guessing for them, they could at least try the "hud_oldscale" stuff to get around it to go back to their previous state if necessary, but that doesn't help my specific case, and I don't use that minimod anyways]. I don't know how many more mods if any are being affected by the removal of things like [con/hud]_scale that were recently changed, but that's also a consideration for backwards compatibility with mods too I guess. >.>;
I don't want to sound ungrateful for the recent 4.8.0 release, being I'm glad there's still progress of GZDoom of course, but I do know there's no real way my eyes and my poor head can ignore the lack of the console text scaling right now, and I have to deal with enough potential headaches already as it is. If there's already a way to get the old text scaling back I'm just not aware of, akin to that of the hud_oldscale option, that'd help me too, but I didn't find anything like it at least. x.x
For clarification I'm not asking for code rollback for the console text scaling, I'm just asking for something more of an updated version of con_scale that works with the new Raze-backported code [at least based on the above topic and what I read on 4.8.0's release, the scaling code is backported from Raze, you can correct me if I'm wrong. <.<; ]
And before you suggest it, sorry but no, I'm not changing my resolution to anything lower [or higher either, as 1920x1080 is a "just right resolution" for me], that's not really an option, and honestly I don't think it should need to be the only option for this situation, either. Don't want to sound pushy or demanding here, but I'm only asking about and mentioning this for the sake of my eyes, maybe the eyes of some other users too. x.x
[Also yes, I did try to comment on this on GitHub on the update that removed con_scale because I wasn't sure at the time making a full topic for this was the right idea or not since 4.8.0 wasn't yet announced at the time I wrote it. If you want I can remove that comment from the commit, and if that wasn't a good approach for mentioning this, I do apologize. Things over here in RL have been a little hectic too. x.x]
While I'm happy for GZDoom 4.8.0's release, one very recent thing that was removed, apparently due to backporting scaling code from Raze was the console text scaling.
To be frank, I was using a fairly more scaled up text size [and because my mods have combat-logging, I actually do end up opening the console to read them and for other debugging messages a lot]. While I understand the code update, I feel I need to ask if something like con_scale [or at least a "con_oldscale" in the fashion of "hud_oldscale"] be added into the new code on top of the Raze stuff again.
The text on 1920x1080 is tiny, and while it's allows you to see an impressive amount of lines, the amount of squinting I have to do to find and read certain lines, regardless of eyewear or not, is the kind I'm all but certain will lead to headaches in the future if some scaling options aren't re-added again, sadly.
That, and when I looked up "con_scale" on the forum in the last couple of days, there's a topic that was also mentioned the removal of con_scale temporarily causing crashes on their Fullscreen HUD mod @ viewtopic.php?f=46&t=63863&p=1221115&hilit=con_scale#p1221115 though they mention hud_scale was removed, but I'm guessing for them, they could at least try the "hud_oldscale" stuff to get around it to go back to their previous state if necessary, but that doesn't help my specific case, and I don't use that minimod anyways]. I don't know how many more mods if any are being affected by the removal of things like [con/hud]_scale that were recently changed, but that's also a consideration for backwards compatibility with mods too I guess. >.>;
I don't want to sound ungrateful for the recent 4.8.0 release, being I'm glad there's still progress of GZDoom of course, but I do know there's no real way my eyes and my poor head can ignore the lack of the console text scaling right now, and I have to deal with enough potential headaches already as it is. If there's already a way to get the old text scaling back I'm just not aware of, akin to that of the hud_oldscale option, that'd help me too, but I didn't find anything like it at least. x.x
For clarification I'm not asking for code rollback for the console text scaling, I'm just asking for something more of an updated version of con_scale that works with the new Raze-backported code [at least based on the above topic and what I read on 4.8.0's release, the scaling code is backported from Raze, you can correct me if I'm wrong. <.<; ]
And before you suggest it, sorry but no, I'm not changing my resolution to anything lower [or higher either, as 1920x1080 is a "just right resolution" for me], that's not really an option, and honestly I don't think it should need to be the only option for this situation, either. Don't want to sound pushy or demanding here, but I'm only asking about and mentioning this for the sake of my eyes, maybe the eyes of some other users too. x.x
[Also yes, I did try to comment on this on GitHub on the update that removed con_scale because I wasn't sure at the time making a full topic for this was the right idea or not since 4.8.0 wasn't yet announced at the time I wrote it. If you want I can remove that comment from the commit, and if that wasn't a good approach for mentioning this, I do apologize. Things over here in RL have been a little hectic too. x.x]