by Chris » Sat Jun 04, 2022 9:05 pm
Having a gamma-correct rendering pipeline would be nice, especially for PBR stuff for more accurate lighting. But yeah, all currently available content is expecting sRGB rendering/blending so there'd have to be some method to opt-in to it when the content can expect it, probably at a game level.
Having a gamma-correct rendering pipeline would be nice, especially for PBR stuff for more accurate lighting. But yeah, all currently available content is expecting sRGB rendering/blending so there'd have to be some method to opt-in to it when the content can expect it, probably at a game level.