by Daniel » Wed May 11, 2005 6:41 pm
I think just not the Spray can be customizeable actions, but a lot of another ones that requires "different actors" for its function, for example:
A_PainDie("LostSoul", 3) -> it spawns 3 Lost Souls, so it also can be personalizated;
A_VileTarget("Fire") -> it allows you to change the Fire sprite, so you can create new monsters that uses this kind of attack. With the actual Decorate, you can't customize this attack without replacing the ArchVile;
A_Tracer("puff") -> Revenant's personalized missile puff - you can use this action to make new rocket puffs (but this also can be made with usual Decorate)
A_BrainExplode("Missile", 10, 512, 180) -> just a guess, this action is so complex; it spawns a bunch of missiles(10) at 512 points at south of the object (180 - the angle);
Well, these are some ideas... what do you think?
I think just not the Spray can be customizeable actions, but a lot of another ones that requires "different actors" for its function, for example:
A_PainDie("LostSoul", 3) -> it spawns 3 Lost Souls, so it also can be personalizated;
A_VileTarget("Fire") -> it allows you to change the Fire sprite, so you can create new monsters that uses this kind of attack. With the actual Decorate, you can't customize this attack without replacing the ArchVile;
A_Tracer("puff") -> Revenant's personalized missile puff - you can use this action to make new rocket puffs (but this also can be made with usual Decorate)
A_BrainExplode("Missile", 10, 512, 180) -> just a guess, this action is so complex; it spawns a bunch of missiles(10) at 512 points at south of the object (180 - the angle);
Well, these are some ideas... what do you think?