by JPL » Fri May 20, 2022 4:09 pm
An alternative would be to have a "Disabled Autoloads" section of the cfg directly beneath it that you could move (with your text editor, which I assume is how people are adding autoloads) stuff to and from, that would be effectively ignored. But given how autoloads are subdivided by game, that could get a little complicated.
An alternative would be to have a "Disabled Autoloads" section of the cfg directly beneath it that you could move (with your text editor, which I assume is how people are adding autoloads) stuff to and from, that would be effectively ignored. But given how autoloads are subdivided by game, that could get a little complicated.