by Marisa the Magician » Wed Apr 20, 2022 2:24 am
As it currently stands, all quake effects do their radius check in 2D, so even if one happens far above/below the player with a small radius, they'll still be affected by it. Could a new flag be added to also take vertical distance into account?
As it currently stands, all quake effects do their radius check in 2D, so even if one happens far above/below the player with a small radius, they'll still be affected by it. Could a new flag be added to also take vertical distance into account?