Correction for TXTS_SK4

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Re: Correction for TXTS_SK4

by Graf Zahl » Fri Apr 22, 2022 1:26 am

I'm going to close this, becauaw with localization support just replacing the original, limited part of the font is not going to suffice anyway.

Re: Correction for TXTS_SK4

by Graf Zahl » Sun May 23, 2021 4:10 am

Heh:

Code: Select all

char SkillNames[4][MAX_SKILL_NAME_LEN+2] =
{
    "^Tiny Grasshopper", // "^Tiny grasshopper"
    "^I Have No Fear",
    "^Who Wants Wang",
    "^No Pain, No Gain"
};
 
Rather sloppy IMO...
I'm going to wait with this until I have the international fonts ready. It may make more sense to provide a proper way of replacing the comma then.

Correction for TXTS_SK4

by NightFright » Sun May 23, 2021 3:48 am

Language lump entry TXTS_SK4 for SW should be corrected from "No Pain, No Gain" to "No Pain No Gain" (without comma).
While it seems trivial, when using highres font replacements, the comma cannot be changed since it is not part of the standard character set and uses Raze-specific files.

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