by Enjay » Wed Mar 16, 2022 7:13 pm
Oh, and while I think about it, I'm not sure because I don't usually use the obj format but I don't think it can store internal animations. If that is the case, the final 1 in the model definition should probably also be a 0. That entry is currently telling gzdoom to use the second frame of animation stored in the model - which, if what I assume about obj models is correct, will mot exist.
Also, just to mention it, I *think* using separate models for each frame like you are doing means that they cannot be interpolated. That might mean your animation looks a bit jerky.
Apologies for any typos, doing this on my phone.
Oh, and while I think about it, I'm not sure because I don't usually use the obj format but I don't think it can store internal animations. If that is the case, the final 1 in the model definition should probably also be a 0. That entry is currently telling gzdoom to use the second frame of animation stored in the model - which, if what I assume about obj models is correct, will mot exist.
Also, just to mention it, I *think* using separate models for each frame like you are doing means that they cannot be interpolated. That might mean your animation looks a bit jerky.
Apologies for any typos, doing this on my phone.