by stevet1 » Sat Apr 09, 2022 2:16 am
Just to bump this, I was using gzdoom 4.5.0 and this issue didn't present until I moved on to 4.7.1 to solve an issue with line portals and line mirrors and sloping 3d sectors,
Only happens when the Render Mode is "Hardware Accelerated", in the other 2 modes the wall sprites display fine however I then get issues with the 3d sloping sectors.
I appreciate that advice would be to use OpenGL or OpenGL ES for the Rendering API but I've 2 machines that we use as a family that won't run that unfortunately.
Any help appreciated.
Just to bump this, I was using gzdoom 4.5.0 and this issue didn't present until I moved on to 4.7.1 to solve an issue with line portals and line mirrors and sloping 3d sectors,
Only happens when the Render Mode is "Hardware Accelerated", in the other 2 modes the wall sprites display fine however I then get issues with the 3d sloping sectors.
I appreciate that advice would be to use OpenGL or OpenGL ES for the Rendering API but I've 2 machines that we use as a family that won't run that unfortunately.
Any help appreciated.