by Caligari87 » Mon Dec 13, 2021 10:38 am
Getting the mod's file
path inside GZDoom is probably a big
[No] for
security reasons, as it can reveal details about the user's filesystem structure to a mod. Historically I've seen many requests denied on these grounds.
Getting the mod's file
name inside GZDoom is a little more viable, but in my estimation probably still a
[No] for
practical reasons. Users rename their files all the time for various reasons, and it would be really bad if a mod broke because a user renamed the file
The_Ivory_Tower.pk3 instead of
IVRYTWR.pk3 (for example).

Getting the mod's file[i]path[/i] inside GZDoom is probably a big [b][No][/b] for [i]security[/i] reasons, as it can reveal details about the user's filesystem structure to a mod. Historically I've seen many requests denied on these grounds.
Getting the mod's file[i]name[/i] inside GZDoom is a little more viable, but in my estimation probably still a [b][No][/b] for [i]practical[/i] reasons. Users rename their files all the time for various reasons, and it would be really bad if a mod broke because a user renamed the file [c]The_Ivory_Tower.pk3[/c] instead of [c]IVRYTWR.pk3[/c] (for example).
8-)