by 3saster » Sat Dec 11, 2021 4:18 pm
Quick test of current devbuild 10c6fde8d still crashes when opening the textured automap. I noticed two things on this build though:
1. It crashes immediately on opening the textured automap. On 1.3.0 I would need to move around a bit and open the map multiple times before it would crash sometimes. On 1.3.0 though it would initially crash immediately everytime though, then when I tried it again an hour later I had to do the movement stuff, so it could be the same thing happening.
2. The game crashes if I approach the hallway to the left of the save start. This also happens on 1.3.0, and it seems I didn't notice that when making the report yesterday.
The commits on master that are not included in the current devbuild are GLES related commits, so it should have no bearing on this bug. Is there a different commit you had in mind for testing?
Quick test of current devbuild 10c6fde8d still crashes when opening the textured automap. I noticed two things on this build though:
1. It crashes immediately on opening the textured automap. On 1.3.0 I would need to move around a bit and open the map multiple times before it would crash sometimes. On 1.3.0 though it would initially crash immediately everytime though, then when I tried it again an hour later I had to do the movement stuff, so it could be the same thing happening.
2. The game crashes if I approach the hallway to the left of the save start. This also happens on 1.3.0, and it seems I didn't notice that when making the report yesterday.
The commits on master that are not included in the current devbuild are GLES related commits, so it should have no bearing on this bug. Is there a different commit you had in mind for testing?