by DoomRater » Fri May 06, 2005 8:41 am
I should restate- 20-30% is normal for my USF music. Using 64th note 0.09 and XMPlay 3.2. Funny thing to install it to XMPlay requires renaming XMPlay.exe to Winamp.exe. I'm pretty sure that processor stinks too... XMPlay is in the tray (with a custom "windows" skin) and is using 3,380KB. I get no stutter on Deus Vult playing map05, however trying to play Massmouth 2 on my laptop would kill it if I didn't use -nomusic. And those are MODs in the background.
I just think it's too bad for implementing NSF support, because the problem there is twofold- the track number (which was handled fine for impulse trackers) and the fact that there is no perfect NSF codec. That alone makes it hard to implement it. Of course, some of the stuff is merely bad ripping (the pauses in the Contra theme when you play the NSF and when you play the ROM... try it with FCE Ultra which is also an NSF player, and you'll hear the difference if you listen closely) but until someone gets it perfect... yeah.
I should restate- 20-30% is normal for my USF music. Using 64th note 0.09 and XMPlay 3.2. Funny thing to install it to XMPlay requires renaming XMPlay.exe to Winamp.exe. I'm pretty sure that processor stinks too... XMPlay is in the tray (with a custom "windows" skin) and is using 3,380KB. I get no stutter on Deus Vult playing map05, however trying to play Massmouth 2 on my laptop would kill it if I didn't use -nomusic. And those are MODs in the background.
I just think it's too bad for implementing NSF support, because the problem there is twofold- the track number (which was handled fine for impulse trackers) and the fact that there is no perfect NSF codec. That alone makes it hard to implement it. Of course, some of the stuff is merely bad ripping (the pauses in the Contra theme when you play the NSF and when you play the ROM... try it with FCE Ultra which is also an NSF player, and you'll hear the difference if you listen closely) but until someone gets it perfect... yeah.