by Kzer-Za » Wed Nov 24, 2021 1:27 pm
Graf Zahl wrote:doesn't it print one or save a crash log when you get that message?
If the app just aborts we got a problem, because this is something we simply cannot fix without knowing what's causing it.
Is the crash log supposed to be in raze.log file? It doesn't seem to have anything that would shed the light on this:
Code: Select all
Log started: 2021-11-24 22:15:56
OS: Manjaro Linux, Linux 5.4.159-1-MANJARO on x86_64
adding /usr/lib/raze/raze.pk3, 2711 lumps
adding /mnt/Data/Games/Duke/DUKE3D.GRP, 456 lumps
adding /mnt/Data/Games/Duke/, 1 lumps
CPU Vendor ID: AuthenticAMD
Name: AMD FX(tm)-4300 Quad-Core Processor
Family 21 (21), Model 2, Stepping 0
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C FMA3 BMI1 HyperThreading
Loading "engine/widescreen.def"
I_InitSound: Initializing OpenAL
Opened device Built-in Audio Analog Stereo
EFX enabled
No GENMIDI lump found. OPL playback not available.
script parsing took 99.47 ms
Compiling: 'game.con'.
* WARNING.(GAME.CON, line 3330) Expected an identifier, got a numeric literal 1.
Compilation time:102.83 ms, Code Size:64824 bytes. 1795 labels. 0/512 Variables.
Using video driver x11
Emulating OpenGL v 3.3
GL_VENDOR: nouveau
GL_RENDERER: NV92
GL_VERSION: 3.3 (Core Profile) Mesa 21.2.5 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_performance_monitor GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
Max. texture size: 8192
Max. texture units: 16
Max. varying: 60
Max. uniform block size: 65536
Uniform block alignment: 256
Resolution: 640 x 480
player 1 of 1 (1 nodes)
The output in the command line is less verbose, but it contains the error that I included in the first message in this thread:
Code: Select all
Raze 1.2pre-548-gb7c7328cd-m - 2021-11-21 10:19:52 +0100 - SDL version
Compiled on Nov 22 2021
Log started: 2021-11-24 22:15:56
OS: Manjaro Linux, Linux 5.4.159-1-MANJARO on x86_64
adding /usr/lib/raze/raze.pk3, 2711 lumps
adding /mnt/Data/Games/Duke/DUKE3D.GRP, 456 lumps
adding /mnt/Data/Games/Duke/, 1 lumps
CPU Vendor ID: AuthenticAMD
Name: AMD FX(tm)-4300 Quad-Core Processor
Family 21 (21), Model 2, Stepping 0
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C FMA3 BMI1 HyperThreading
Loading "engine/widescreen.def"
I_InitSound: Initializing OpenAL
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
Opened device Built-in Audio Analog Stereo
EFX enabled
No GENMIDI lump found. OPL playback not available.
script parsing took 99.47 ms
Compiling: 'game.con'.
* WARNING.(GAME.CON, line 3330) Expected an identifier, got a numeric literal 1.
Compilation time:102.83 ms, Code Size:64824 bytes. 1795 labels. 0/512 Variables.
Using video driver x11
Emulating OpenGL v 3.3
GL_VENDOR: nouveau
GL_RENDERER: NV92
GL_VERSION: 3.3 (Core Profile) Mesa 21.2.5 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
Max. texture size: 8192
Max. texture units: 16
Max. varying: 60
Max. uniform block size: 65536
Uniform block alignment: 256
Resolution: 640 x 480
player 1 of 1 (1 nodes)
/usr/include/c++/11.1.0/bits/stl_algo.h:3658: constexpr const _Tp& std::clamp(const _Tp&, const _Tp&, const _Tp&) [with _Tp = int]: Assertion '!(__hi < __lo)' failed.
zsh: abort (core dumped) raze -glversion 3.3
[quote="Graf Zahl"]doesn't it print one or save a crash log when you get that message?
If the app just aborts we got a problem, because this is something we simply cannot fix without knowing what's causing it.[/quote]
Is the crash log supposed to be in raze.log file? It doesn't seem to have anything that would shed the light on this:
[code]
Log started: 2021-11-24 22:15:56
OS: Manjaro Linux, Linux 5.4.159-1-MANJARO on x86_64
adding /usr/lib/raze/raze.pk3, 2711 lumps
adding /mnt/Data/Games/Duke/DUKE3D.GRP, 456 lumps
adding /mnt/Data/Games/Duke/, 1 lumps
CPU Vendor ID: AuthenticAMD
Name: AMD FX(tm)-4300 Quad-Core Processor
Family 21 (21), Model 2, Stepping 0
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C FMA3 BMI1 HyperThreading
Loading "engine/widescreen.def"
I_InitSound: Initializing OpenAL
Opened device Built-in Audio Analog Stereo
EFX enabled
No GENMIDI lump found. OPL playback not available.
script parsing took 99.47 ms
Compiling: 'game.con'.
* WARNING.(GAME.CON, line 3330) Expected an identifier, got a numeric literal 1.
Compilation time:102.83 ms, Code Size:64824 bytes. 1795 labels. 0/512 Variables.
Using video driver x11
Emulating OpenGL v 3.3
GL_VENDOR: nouveau
GL_RENDERER: NV92
GL_VERSION: 3.3 (Core Profile) Mesa 21.2.5 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_performance_monitor GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
Max. texture size: 8192
Max. texture units: 16
Max. varying: 60
Max. uniform block size: 65536
Uniform block alignment: 256
Resolution: 640 x 480
player 1 of 1 (1 nodes)
[/code]
The output in the command line is less verbose, but it contains the error that I included in the first message in this thread:
[code]
Raze 1.2pre-548-gb7c7328cd-m - 2021-11-21 10:19:52 +0100 - SDL version
Compiled on Nov 22 2021
Log started: 2021-11-24 22:15:56
OS: Manjaro Linux, Linux 5.4.159-1-MANJARO on x86_64
adding /usr/lib/raze/raze.pk3, 2711 lumps
adding /mnt/Data/Games/Duke/DUKE3D.GRP, 456 lumps
adding /mnt/Data/Games/Duke/, 1 lumps
CPU Vendor ID: AuthenticAMD
Name: AMD FX(tm)-4300 Quad-Core Processor
Family 21 (21), Model 2, Stepping 0
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C FMA3 BMI1 HyperThreading
Loading "engine/widescreen.def"
I_InitSound: Initializing OpenAL
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
Opened device Built-in Audio Analog Stereo
EFX enabled
No GENMIDI lump found. OPL playback not available.
script parsing took 99.47 ms
Compiling: 'game.con'.
* WARNING.(GAME.CON, line 3330) Expected an identifier, got a numeric literal 1.
Compilation time:102.83 ms, Code Size:64824 bytes. 1795 labels. 0/512 Variables.
Using video driver x11
Emulating OpenGL v 3.3
GL_VENDOR: nouveau
GL_RENDERER: NV92
GL_VERSION: 3.3 (Core Profile) Mesa 21.2.5 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
Max. texture size: 8192
Max. texture units: 16
Max. varying: 60
Max. uniform block size: 65536
Uniform block alignment: 256
Resolution: 640 x 480
player 1 of 1 (1 nodes)
/usr/include/c++/11.1.0/bits/stl_algo.h:3658: constexpr const _Tp& std::clamp(const _Tp&, const _Tp&, const _Tp&) [with _Tp = int]: Assertion '!(__hi < __lo)' failed.
zsh: abort (core dumped) raze -glversion 3.3
[/code]