I'm using 4.7.1 dev build and this bug crashes the game
https://devbuilds.drdteam.org/gzdoom/gz ... 49a0d8f.7z
I'm using Project Brutality Custom Build from this link:
https://telegra.ph/Project-Brutality-Custom-Build-03-05
When I am running PBCB with OpenGL API, the .m3D and voxel models are rendered incorrectly. This is due to AMD no longer fixing OpenGL bugs or paying any attention to it, since OpenGL is obsolete and is being supplanted by Vulkan.
Has a novel look because of the reshade.me filters that were chosen. Plays well, has some screen tearing.
When I run PBCB with Vulkan API, the 3D and voxel models are rendered correctly. The reshade.me filters are disabled, but framerate is good and it plays great, until it crashes with the Vulkan Buffer: Out of Device Memory.
I thought the Vulkan bug was fixed in the 4.7.1 dev builds?
Any suggestions what I could try?
I'm updating my AMD drivers from 22.2.3 to 22.3.1. ATM
PBCB is a really nice mod pack, I don't mind spending some time to troubleshoot it.
Thanks for your time reading this, and I look forward to your input!