Bloodbath announcer doesn't play audio lines

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Expand view Topic review: Bloodbath announcer doesn't play audio lines

Re: Bloodbath announcer doesn't play audio lines

by Jakie » Sun Oct 17, 2021 9:42 am

Graf Zahl wrote:You may be the first person ever to use this feature. It simply went untested for many, many years.
Hehe, yeah it's a pretty minor feature but I liked it and it's unfortunately that it's now broken.

Re: Bloodbath announcer doesn't play audio lines

by Enjay » Sun Oct 17, 2021 1:34 am

I use it - but with a bunch of custom sounds in a pk3, not sounds.rff. it was definitely working last week like that.

Re: Bloodbath announcer doesn't play audio lines

by Graf Zahl » Sun Oct 17, 2021 12:18 am

You may be the first person ever to use this feature. It simply went untested for many, many years.

Bloodbath announcer doesn't play audio lines

by Jakie » Sat Oct 16, 2021 8:20 pm

Hi there!

It seems like the Bloodbath announcer doesn't play its audio lines in GZDoom. It worked in the original ZDoom but not here.

Here's a quick video demonstrating it.
https://youtu.be/97FWK9rG4SU

If you're wondering, the sounds.rff is in the same [Global.Autoload] spot in each port, the sounds just don't play at all in GZDoom.

Thanks in advance! :mrgreen:

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