About A_ChangeFlag in the player's states

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Expand view Topic review: About A_ChangeFlag in the player's states

Re: About A_ChangeFlag in the player's states

by yura_111 » Sun Sep 05, 2021 2:20 am

But if you put a flag in the properties (+NOCLIP), everything works. What does it mean?

Re: About A_ChangeFlag in the player's states

by Graf Zahl » Sun Sep 05, 2021 2:13 am

This does not work because the player's NOCLIP flag is externally controlled and constantly changed.

Re: About A_ChangeFlag in the player's states

by yura_111 » Sat Sep 04, 2021 11:53 pm

A_ChangeFlag("Noclip", 1) - Install this function in any player's state and you will see that it does not work. There is no need for a special example here.

Re: About A_ChangeFlag in the player's states

by SanyaWaffles » Sat Sep 04, 2021 3:35 pm

Post a runnable example. Please.

About A_ChangeFlag in the player's states

by yura_111 » Sat Sep 04, 2021 8:28 am

A_ChangeFlag("NOCLIP", 1) - does not work in the player states in decorate (gzdoom-4-6-1-Windows-64bit).

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