software mode

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Topic review
   

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Re: software mode

by sinisterseed » Sun Sep 05, 2021 5:06 am

Rachael wrote:I re-enabled softpoly in Raze with an experimental build and it crashed literally within 10 seconds of play, even with the new renderer.
It always will, as well.

As far as I remember, SoftPoly essentially needs a rework in order to work with Build, which is why it was quickly dropped after a fast test before 0.7. And that effort is simply better spent elsewhere, too.

Re: software mode

by Rachael » Fri Sep 03, 2021 11:41 am

Whilst I sympathize with your GPU problem, there's literally nothing I or anyone can do about that. You can't just wish a software renderer into existence within a day. It doesn't work that way.

I re-enabled softpoly in Raze with an experimental build and it crashed literally within 10 seconds of play, even with the new renderer.

I also tried Vulkan emulated with Swiftshader, and while it worked without crashing, FPS was way too low to be considered even remotely playable - and that was on my hexa-core Ryzen 5. And I am sure it would be a lot worse on a system that needs a new GPU.

Sorry but there's nothing we can do. You won't be happy with either solution, Raze just either is not stable enough or does not perform well.

Re: software mode

by MattTheCoolGuy » Fri Sep 03, 2021 6:48 am

my pc has a graphics card problem and yeah i dunno if my pc gonna run opengl

Re: software mode

by Phredreeke » Fri Sep 03, 2021 2:28 am

TBH I don't get the request for software rendering, all the upstream ports already have the classic renderer and we're not at a point where mods only run on Raze and that's unlikely to happen any time soon.

Re: software mode

by Rachael » Thu Sep 02, 2021 6:21 am

This has already been answered, so I've merged this.

software mode

by MattTheCoolGuy » Thu Sep 02, 2021 6:18 am

will be there software mode? my pc doesnt have opengl plz add soft ware mode

Re: software mode

by Redneckerz » Sun Aug 29, 2021 11:55 am

Graf Zahl wrote:This is Raze, not GZDoom.
I stand corrected, focused in the middle of the screen and not at the top..

Re: software mode

by mjr4077au » Sun Aug 29, 2021 6:40 am

I should test it with the new renderer on my Intel work laptop to see if that weird glitch happens.

Re: software mode

by Rachael » Sun Aug 29, 2021 6:08 am

Oh, sweet, okay, thank you :)

Re: software mode

by mjr4077au » Sun Aug 29, 2021 5:26 am

Rachael wrote:That is good to hear. :) Do you have a branch with your recent master merge I can pull from?
Yup, yours on DRD Team's Github :D. I just pushed the current state of master again.

Re: software mode

by Rachael » Sun Aug 29, 2021 5:21 am

That is good to hear. :) Do you have a branch with your recent master merge I can pull from?

Re: software mode

by mjr4077au » Sun Aug 29, 2021 5:10 am

I'm happy to provide builds to those who request it, just let me know 😊. For the most part, it's been fairly robust. I recently merged master into it so it's fairly up to date.

Re: software mode

by Rachael » Sun Aug 29, 2021 5:04 am

Raze, incidentally enough, has a GLES fork, I just haven't gotten around to playing with it, yet. I'll make a build later today (hopefully I remember) - and see how well it runs. :)

I'm not expecting as much stability though since Build games tend to collapse when the wind blows in just slightly the wrong direction. It doesn't take much to make them crash or glitch when you're playing with the code. But again - we'll see.

Re: software mode

by Graf Zahl » Sun Aug 29, 2021 5:00 am

This is Raze, not GZDoom.

Re: software mode

by Redneckerz » Sun Aug 29, 2021 4:58 am

Basil Sarringway wrote:will be there any software mode? my pc cant run opengl so plz add software mode :D
Your PC most likely can run OpenGL since OpenGL goes back to the 90s. I reckon you mean you don't have a videocard supporting OpenGL 3.3.

There is GZDoom-GLES which may or may not work on your machine. Any hardware from the last 20 years (!) will have OGL 2.x support.

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