by Jekyll Grim Payne » Sun Dec 12, 2021 4:41 am
Major Cooke wrote:And it's done.
Addressing both Graf and Rachael, I took what you two said and combined it into one. There's an option in the menus, and by default, the trimmer is now disabled.
Hey. While I really appreciate the effort, this really isn't what I had in mind at all. I fail to see how a menu option be useful to mod authors.
The point of my original suggestion was that the author should be allowed to force no trimming on *specific* sprites, so that *specific* sprites would be 100% guaranteed to be correctly positioned when rotated/scaled. Like in the example I posted, where it was just 1 weapon in a whole mod.
Having an option to do this to *all* sprites, and to have the player change that option, seems like a fun debug feature, maybe, but it doesn't address the original issue at all.
[quote="Major Cooke"][url=https://forum.zdoom.org/viewtopic.php?f=59&t=74071]And it's done.[/url]
Addressing both Graf and Rachael, I took what you two said and combined it into one. There's an option in the menus, and by default, the trimmer is now disabled.[/quote]
Hey. While I really appreciate the effort, this really isn't what I had in mind at all. I fail to see how a menu option be useful to mod authors.
The point of my original suggestion was that the author should be allowed to force no trimming on *specific* sprites, so that *specific* sprites would be 100% guaranteed to be correctly positioned when rotated/scaled. Like in the example I posted, where it was just 1 weapon in a whole mod.
Having an option to do this to *all* sprites, and to have the player change that option, seems like a fun debug feature, maybe, but it doesn't address the original issue at all.