by Major Cooke » Sat Jul 24, 2021 7:28 pm
I could certainly appreciate this, especially when it comes to actors with +NOINTERACTION and not moving which are the most optimized of them all.
However I'm curious. Does the sprite render when the image is, say, around a corner and out of sight of the original actor?
Take this for example. Pretend the player is some regular actor, and the map spot is the projected location with WorldOffset. Does the image render appropriately and de-render if out of sight based on WorldOffset?
Second, what about interpolation?
I could certainly appreciate this, especially when it comes to actors with +NOINTERACTION and not moving which are the most optimized of them all.
However I'm curious. Does the sprite render when the image is, say, around a corner and out of sight of the original actor?
[url=https://puu.sh/HYUyP/52c0b0a3c6.png]Take this for example.[/url] Pretend the player is some regular actor, and the map spot is the projected location with WorldOffset. Does the image render appropriately and de-render if out of sight based on WorldOffset?
Second, what about interpolation?