Not sure if this is a bug but...
I have the following object defined in GLDEF:
Code: Select all
object COLUMN_1
{
frame COL1 {light LIGHT_COL1_1}
frame COL1A {light LIGHT_COL1_2}
frame COL1B {light LIGHT_COL1_3}
frame COL1C {light LIGHT_COL1_4}
}
the lights are just simple point lights. Then I have the following states in the actor class:
Code: Select all
States
{
Spawn:
COL1 A 1;
IdleOn:
COL1 ABC 1;
Loop;
}
The problem I have is the 3 frame bound lights are always flashing. I would have thought that 1 tic would be too fast to see the lights turn off but it isn't. Am I missing something?
Not sure if this is a bug but...
I have the following object defined in GLDEF:
[code]object COLUMN_1
{
frame COL1 {light LIGHT_COL1_1}
frame COL1A {light LIGHT_COL1_2}
frame COL1B {light LIGHT_COL1_3}
frame COL1C {light LIGHT_COL1_4}
}[/code]
the lights are just simple point lights. Then I have the following states in the actor class:
[code]States
{
Spawn:
COL1 A 1;
IdleOn:
COL1 ABC 1;
Loop;
}[/code]
The problem I have is the 3 frame bound lights are always flashing. I would have thought that 1 tic would be too fast to see the lights turn off but it isn't. Am I missing something?