[1.1.2/Blood] Sawed-Off gives incorrect clip amount.

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Expand view Topic review: [1.1.2/Blood] Sawed-Off gives incorrect clip amount.

Re: [1.1.2/Blood] Sawed-Off gives incorrect clip amount.

by mjr4077au » Fri Jul 23, 2021 11:46 pm

I closed the Github report of this due to no-contact, but if you can replicate the issue please re-open the Github issue and we'll take a further look.

[1.1.2/Blood] Sawed-Off gives incorrect clip amount.

by ShockwaveS08 » Sun Jul 04, 2021 1:32 pm

If you've fired only one shell from the Sawed-Off, this weapon's visible clip count on the HUD will reset to 2 upon finishing a map, and loading the next one, yet there will still be exactly one shell inside the chamber.

To reproduce:

1) Enable "show clip amount on fullscreen HUD".
2) Fire exactly one shell from the Sawed-Off, then finish the current level.
3) Note how it now says that there are two shells "loaded" in the weapon when the next level starts.

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