Hello.
Yeah, old pesky error...
gl_precache enabled with Vulkan engine will cause a program to crash even faster.
This error will always occur if you "clog" your GPU VRAM.
For example, massive anti-aliasing or texture scaling set too high.
Usually it won't crash under OpenGL, but it will slow down the game a lot, as textures will start loading into RAM
I have a graphics card with a lot of VRAM, but the program crashes anyway with Vulkan.
gl_precache is a useful function as it store textures into VRAM and the game runs fine without stuttering/reading further textures.
Disabling gl_precache obviously allows me to play the game, but "WADs" like "Total Chaos" are unfortunately stuttering.
You can definitely do something about it to prevent these crashes.
Regards.
Hello.
Yeah, old pesky error...
gl_precache enabled with Vulkan engine will cause a program to crash even faster. ;-)
This error will always occur if you "clog" your GPU VRAM.
For example, massive anti-aliasing or texture scaling set too high.
Usually it won't crash under OpenGL, but it will slow down the game a lot, as textures will start loading into RAM
I have a graphics card with a lot of VRAM, but the program crashes anyway with Vulkan.
gl_precache is a useful function as it store textures into VRAM and the game runs fine without stuttering/reading further textures.
Disabling gl_precache obviously allows me to play the game, but "WADs" like "Total Chaos" are unfortunately stuttering.
You can definitely do something about it to prevent these crashes.
Regards.