New fuzz type

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Expand view Topic review: New fuzz type

Re: New fuzz type

by F1rebert » Wed Jun 16, 2021 6:12 pm

Caligari87 wrote:Could you describe why this is a necessary feature? I can see minor differences between these screenshots but hardly enough to warrant yet another fuzz type.

8-)
It's hardly necessary. I just personally thought it is the best middle ground of fuzz types, since it doesn't show the original sprite's colors but doesn't have noise.

Re: New fuzz type

by Graf Zahl » Wed Jun 16, 2021 8:09 am

Actually, this looks just like the existing type with a little bit more translucency. The one in GZDoom got a bit optimized over time to increase visibility a tiny bit.

Re: New fuzz type

by Caligari87 » Wed Jun 16, 2021 7:57 am

Could you describe why this is a necessary feature? I can see minor differences between these screenshots but hardly enough to warrant yet another fuzz type.

8-)

New fuzz type

by F1rebert » Mon Jun 14, 2021 8:50 pm

A new fuzz effect type that resembles PrBooom+'s "Shadow" fuzz type.
There already is a fuzz type in GZDoom called shadow but it behaves more like PrBoom+'s "Darken" fuzz type.


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