Issues with .vgz/.vgm files on GZDoom 4.6.0

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Expand view Topic review: Issues with .vgz/.vgm files on GZDoom 4.6.0

Re: Issues with .vgz/.vgm files on GZDoom 4.6.0

by cubebert » Thu Jun 03, 2021 9:44 pm

I should've mentioned earlier that not all Mega Drive songs in that format sound weird. The rest of Comix Zone's soundtrack, for instance, seems to play regularly on GZDoom. I could look for other songs in the MD library in order to determine why ZMusic behaves strangely on certain tracks.

Re: Issues with .vgz/.vgm files on GZDoom 4.6.0

by Graf Zahl » Thu Jun 03, 2021 6:58 am

That's odd. None of the code in question has changed so it may be an optimization error.

Re: Issues with .vgz/.vgm files on GZDoom 4.6.0

by _mental_ » Thu Jun 03, 2021 1:17 am

It's something wrong with zmusic.dll shipped with GZDoom 4.6.0. Using DLL from 4.5.0 fixes the problem. Same for Release DLL compiled with VS2019 16.10.0 at tag 1.1.8.

Issues with .vgz/.vgm files on GZDoom 4.6.0

by cubebert » Wed Jun 02, 2021 9:48 am

On GZDoom 4.6.0, the Game Music Emu library seems to have trouble with certain Mega Drive music in .vgz/.vgm format. For example, the attached file, which replaces D_RUNNIN with the boss theme from Comix Zone, screeches throughout the entire song in GZDoom 4.6.0. Zandronum and earlier versions of GZDoom play the song as it should.
Attachments
YM2203Test.pk3
(47.25 KiB) Downloaded 402 times

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