by AvzinElkein » Tue May 25, 2021 9:06 am
Yes, ls does show the files, but it
still won't run the Guncaster mod:
Code: Select all
gzdoom /opt/gzdoom/guncaster.pk3
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 633 lumps
adding /opt/gzdoom/game_support.pk3, 2514 lumps
adding ./DOOM.WAD, 2306 lumps
adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 1600 Six-Core Processor
Family 23 (23), Model 1, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 152.57 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable
Addendum: I put guncaster pk3 in $home/.config/gzdoom
and it still won't run it:
Code: Select all
gzdoom guncaster
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 633 lumps
adding /opt/gzdoom/game_support.pk3, 2514 lumps
adding /home/rob/.config/gzdoom/DOOM.WAD, 2306 lumps
adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 1600 Six-Core Processor
Family 23 (23), Model 1, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 148.57 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable
Yes, ls does show the files, but it [i]still[/i] won't run the Guncaster mod: [code]gzdoom /opt/gzdoom/guncaster.pk3
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 633 lumps
adding /opt/gzdoom/game_support.pk3, 2514 lumps
adding ./DOOM.WAD, 2306 lumps
adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 1600 Six-Core Processor
Family 23 (23), Model 1, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 152.57 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable[/code]
Addendum: I put guncaster pk3 in $home/.config/gzdoom [i]and[/i] it still won't run it: [code]gzdoom guncaster
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 633 lumps
adding /opt/gzdoom/game_support.pk3, 2514 lumps
adding /home/rob/.config/gzdoom/DOOM.WAD, 2306 lumps
adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 1600 Six-Core Processor
Family 23 (23), Model 1, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 148.57 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable[/code]