cubebert wrote:
1. One of the reasons I like Raze is that there's the option to disable the palette emulation, which I find useful for OpenGL ports since it makes lighting look less mucky. However, I notice that rooms that are a little dim tend to be very dark and hard to see with the palette emulation off. A good example of this is Blood's first level; on Fresh Supply, it looks normal, but on Raze, the floor is too dark compared to the walls. Is there a way to have a clamp for lighting without palette emulation so that rooms aren't too dark compared to being rendered on software?
It does not look like that for me. Whatever happens here shouldn't be like that.The color should be the same overall brightness but with a less reddish brown hue.
What's your system specs?
cubebert wrote:
2. I notice that the expansion packs for Duke3D and other games are supported, but what about the Cuss Pack for Redneck Rampage? I haven't used it, mainly because I haven't touched RR, but I think in order to install it for the GOG release, you would put the Cuss pack at the same directory as the game. If Raze already has a way to load it either though it's own method or a general way that works with all source ports, then forget what I said.
The cuss pack is purely optional. You should be able to autoload it if available but this will never be a default setting. For that you have to manually add an entry to the [Redneck.Redneck] autoload section - or 'install' it like it was required for DOS.
cubebert wrote:
3. Is there a way to render skies just like how GZDoom does it? Some skies that have buildings and other details like sunrises look a bit odd with freelook. It's hard to put into words, but if you look at Shadow Warrior's city sky, the perspective is wrong with where you're positioned; if you could look all the way up, it would be even worse.
Not with Polymost. You have to wait for the new renderer. It will come but no definitive date yet.
cubebert wrote:
4. Would it be possible to port over some of the console commands from GZDoom into Raze to making debugging and testing easier? I would add in the "buddha", "freeze", "summon" (I think Powerslave has this for one of it's codes, so it might not be too hard to implement), and "fly" commands.
This is not Doom. Variations of 'summon' already exist for some of the games, but the others are too specific to how Doom works and cannot be easily ported over.