scale texture

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Topic review
   

Expand view Topic review: scale texture

by Tormentor667 » Wed May 11, 2005 1:55 am

wildweasel wrote:Can you scale textures in real-time with ACS scripts? That could make pulsating walls (a la Marathon) easier.
*suggested already*

...this feature would still be very useful!

texture scale

by Sin » Wed May 04, 2005 8:35 am

more precisious - texture stretch, shrink to wal.

by MasterOFDeath » Sun May 01, 2005 11:04 pm

An ACS method would be much better, though. Can we have it Randy, plz???

by Zippy » Sun May 01, 2005 10:28 pm

wildweasel wrote:Can you scale textures in real-time with ACS scripts? That could make pulsating walls (a la Marathon) easier.
It doesn't look like it. It seems like you can create cheap effects to imitate it, using the TEXTUREx lump though. Bascially, create a texture and then make a bunch of pre-scaled versions of it. Then, in game, have a script rotate through the textures on the desired wall.

by wildweasel » Sun May 01, 2005 10:04 pm

Can you scale textures in real-time with ACS scripts? That could make pulsating walls (a la Marathon) easier.

by Nmn » Sun May 01, 2005 3:28 pm

Yes, with XWE and Texture lump.

by Kirby » Sun May 01, 2005 2:09 pm

If it is already there, why ask for it?

scale texture

by Sin » Sun May 01, 2005 1:48 pm

scale texture. There is already, if not else?

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