by Zippy » Sun May 01, 2005 10:28 pm
wildweasel wrote:Can you scale textures in real-time with ACS scripts? That could make pulsating walls (a la Marathon) easier.
It doesn't look like it. It seems like you can create cheap effects to imitate it, using the
TEXTUREx lump though. Bascially, create a texture and then make a bunch of pre-scaled versions of it. Then, in game, have a script rotate through the textures on the desired wall.
[quote="wildweasel"]Can you scale textures in real-time with ACS scripts? That could make pulsating walls (a la Marathon) easier.[/quote]
It doesn't look like it. It seems like you can create cheap effects to imitate it, using the [url=http://www.zdoom.org/wiki/index.php?title=TEXTUREx]TEXTUREx lump[/url] though. Bascially, create a texture and then make a bunch of pre-scaled versions of it. Then, in game, have a script rotate through the textures on the desired wall.