by Dynamo » Fri Apr 23, 2021 1:58 am
As mentioned in the Discord server, I noticed that player-held keycards do not show up with the correct translation when used.
Here is how it looks (correctly) in RedNukem:
https://cdn.discordapp.com/attachments/ ... nknown.png
And here is how it looks currently in Raze:
https://cdn.discordapp.com/attachments/ ... nknown.png
(to note, this is not related to the new renderer, as it behaves the same way in Polymost too)
I tested this on Red Light District, which also has a yellow keycard, and the same problem applies to that one as well. It is also possible to have custom keycard colors in some usermaps (New L.A. in Last Reaction comes to mind if I'm not mistaken) so I imagine it is buggy even in those situations.
As mentioned in the Discord server, I noticed that player-held keycards do not show up with the correct translation when used.
Here is how it looks (correctly) in RedNukem: https://cdn.discordapp.com/attachments/674163641934807050/835039892512702484/unknown.png
And here is how it looks currently in Raze: https://cdn.discordapp.com/attachments/674163641934807050/835039952844226580/unknown.png
(to note, this is not related to the new renderer, as it behaves the same way in Polymost too)
I tested this on Red Light District, which also has a yellow keycard, and the same problem applies to that one as well. It is also possible to have custom keycard colors in some usermaps (New L.A. in Last Reaction comes to mind if I'm not mistaken) so I imagine it is buggy even in those situations.