by Graf Zahl » Wed Apr 07, 2021 11:39 am
This definitely requires closer examination - for now I have merely disabled any UI interaction on the phases where I could detect problems. This is mainly the fade out phase and Exhumed's map/scrolling text screens in their entirety.
I cannot tell yet what happens here - it probably has something to do with these screens not being timed by the game ticker but by the render loop. But changing this may take a little longer, as there's quite a few screens that need changing, so for now it's just a quick workaround to not let this become a blocking issue.
This definitely requires closer examination - for now I have merely disabled any UI interaction on the phases where I could detect problems. This is mainly the fade out phase and Exhumed's map/scrolling text screens in their entirety.
I cannot tell yet what happens here - it probably has something to do with these screens not being timed by the game ticker but by the render loop. But changing this may take a little longer, as there's quite a few screens that need changing, so for now it's just a quick workaround to not let this become a blocking issue.