by Lexus Alyus » Thu Apr 09, 2020 8:28 am
Hi,
There is a bug where the sound seuquences defined for a polyobject don't play if you use Polyobj_MoveTo or Polyobj_MoveToSpot. However the sounds DO play if you just use Polyobj_Move.
See the little demo map I cooked up. It also features a section that nicely illustrates why Polyobj_MoveTo is far superior, and less prone to bug's, than just Polyobj_Move. Yeah, stepping into the Polyobj_MoveTo polybojects does mess up the sequence, but they still move to the correct places and not begin to move outside of the map due to them having a sepcific location where they move to.

- Attachments
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LA_Polyobj-Sound_Bug.wad
- Polyobj_MoveTo and Polyobj_MoveToSpot don't play sounds :(
- (28.06 KiB) Downloaded 35 times
Hi,
There is a bug where the sound seuquences defined for a polyobject don't play if you use Polyobj_MoveTo or Polyobj_MoveToSpot. However the sounds DO play if you just use Polyobj_Move.
See the little demo map I cooked up. It also features a section that nicely illustrates why Polyobj_MoveTo is far superior, and less prone to bug's, than just Polyobj_Move. Yeah, stepping into the Polyobj_MoveTo polybojects does mess up the sequence, but they still move to the correct places and not begin to move outside of the map due to them having a sepcific location where they move to.
:twisted: