by Alper002 » Fri Mar 19, 2021 1:45 pm
The crash seems to only happen using the hardware renderer (no matter the rendering API, I've tried opengl, vulkan, and softpoly2d), while also using build, software, or vanilla lightmodes.
In the attached wad I've compiled there are 3 extremely similar maps for Hexen replacing MAP08, MAP11, and MAP12.
MAP11 is a setup which crashes when settings are set in the way described. Trying to look into the next room causes the crash window to pop up.
MAP08 has only one difference and doesn't crash with those settings.
MAP12 is identical to MAP11, but is on a map whose MAPINFO isn't foggy, which seems to make it not crash.
I've been testing on 4.5.0.
- Attachments
-
CrashReport.zip
- A report of crashing on MAP11
- (36.4 KiB) Downloaded 23 times
-
WeirdGeoCrash.wad
- The wad file in question
- (49.75 KiB) Downloaded 23 times
The crash seems to only happen using the hardware renderer (no matter the rendering API, I've tried opengl, vulkan, and softpoly2d), while also using build, software, or vanilla lightmodes.
In the attached wad I've compiled there are 3 extremely similar maps for Hexen replacing MAP08, MAP11, and MAP12.
MAP11 is a setup which crashes when settings are set in the way described. Trying to look into the next room causes the crash window to pop up.
MAP08 has only one difference and doesn't crash with those settings.
MAP12 is identical to MAP11, but is on a map whose MAPINFO isn't foggy, which seems to make it not crash.
I've been testing on 4.5.0.