Inventory item binding menu

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is ON
[img] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Inventory item binding menu

Re: Inventory item binding menu

by doomwell » Sat Mar 20, 2021 2:48 pm

Mentioned the porkelator part because I was seeing how hard it would be to edit the zscript menus, and noticed translations would be the hardest part, probably.

As for that mod, well I just made my own keyconf, but it lost its bindings once for some unknown reason. So now I just do them by hand right in the base game bindings :/

Re: Inventory item binding menu

by m8f » Fri Mar 19, 2021 9:19 pm

There is a mod for that: Hotkeys Galore! by Tesculpture.

Re: Inventory item binding menu

by Rachael » Fri Mar 19, 2021 6:09 pm

doomwell wrote:Idk what Porkelator is in Spanish, though :roll:
Since Porkelator is an arbitrarily made up word (and is a portmanteau of multiple words such as "pork" and "ator") a new word must be made up in its place. Basically the "ator" part of "alator" turns "pork" into a verb, implying what it does: turns a target into pork. (Or a pig to be more specific)

Language is not the rules that defines it - unlike many things in life, when it comes to language, rules are defined by its widespread use. And thus this is the case that must apply here as well. That means you have to make up a new word for it. You can either use the English word directly, or create a new Spanish portmanteau that represents it.

Inventory item binding menu

by doomwell » Fri Mar 19, 2021 3:12 pm

QOL: It would be nice if individual inventory items (like Hexen artifacts) had a binding menu inside the inventory key config menu. Could have a submenu for each game, also. Idk what Porkelator is in Spanish, though :roll:

Top