Gamma correction not working in SoftPoly Renderer

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Expand view Topic review: Gamma correction not working in SoftPoly Renderer

Re: Gamma correction not working in SoftPoly Renderer

by drfrag » Wed Mar 24, 2021 7:56 am

We've made a PR. It's software but very fast, i'd say almost free at half native resolution on my laptop.
https://github.com/coelckers/gzdoom/pull/1351

Re: Gamma correction not working in SoftPoly Renderer

by Rachael » Fri Mar 12, 2021 10:15 am

Yes, it is, but it's not absolutely critical. I'd say it's important enough to be worth doing if anyone were so inclined, but I am working on another project at the moment and can't do it myself (not to mention I only almost know my way around that system).

Re: Gamma correction not working in SoftPoly Renderer

by drfrag » Fri Mar 12, 2021 9:54 am

Do you think it's important? I never use it with my laptop screen, i mean with a CRT it would be a different thing.

Re: Gamma correction not working in SoftPoly Renderer

by Rachael » Fri Mar 12, 2021 6:58 am

As far as I know none of the final presentation shaders were implemented.

Re: Gamma correction not working in SoftPoly Renderer

by drfrag » Fri Mar 12, 2021 6:19 am

This was never implemented, i forgot it didn't work.

Gamma correction not working in SoftPoly Renderer

by erni945 » Fri Mar 12, 2021 6:08 am

As in the topic, the gamma change in the SoftPoly renderer does not work, even though I have it set to 0.75. I am using the latest release of GZDoom.
My graphics card is GeForce 820M

https://ibb.co/VS4Dd80

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