by _mental_ » Tue Feb 16, 2021 3:13 am
These messages are missing since GZDoom 4.3.0.
Spoiler: Here is what was reported after loading Doom II MAP01 in 4.2.4
Code: Select all
Loading sound "misc/i_pkup" (9)
Loading sound "player"0"*death" (26)
Loading sound "player"0"*xdeath" (28)
Loading sound "player"0"*gibbed" (30)
Loading sound "player"0"*pain100" (31)
Loading sound "player"0"*grunt" (33)
Loading sound "player"0"*jump" (36)
Loading sound "player"0"*fist" (38)
Loading sound "player"0"*usefail" (39)
Loading sound "weapons/sawup" (110)
Loading sound "weapons/sawidle" (111)
Loading sound "grunt/sight1" (135)
Loading sound "grunt/sight2" (136)
Loading sound "grunt/sight3" (137)
Loading sound "grunt/death1" (139)
Loading sound "grunt/death2" (140)
Loading sound "grunt/death3" (141)
Loading sound "grunt/active" (142)
Loading sound "grunt/pain" (143)
Linked grunt/attack to menu/choose (298)
Loading monoized sound "grunt/attack" (144)
Loading sound "imp/sight1" (192)
Loading sound "imp/sight2" (193)
Loading sound "imp/death1" (195)
Loading sound "imp/death2" (196)
Loading sound "imp/active" (197)
Linked imp/pain to grunt/pain (143)
Loading monoized sound "imp/pain" (198)
Loading sound "misc/w_pkup" (283)
Unloaded sound "menu/activate" (291)
Unloaded sound "menu/choose" (298)
It's not a big deal to bring messages back if it wasn't a deliberate change.
These messages are missing since GZDoom 4.3.0. [spoiler=Here is what was reported after loading Doom II MAP01 in 4.2.4][code]Loading sound "misc/i_pkup" (9)
Loading sound "player"0"*death" (26)
Loading sound "player"0"*xdeath" (28)
Loading sound "player"0"*gibbed" (30)
Loading sound "player"0"*pain100" (31)
Loading sound "player"0"*grunt" (33)
Loading sound "player"0"*jump" (36)
Loading sound "player"0"*fist" (38)
Loading sound "player"0"*usefail" (39)
Loading sound "weapons/sawup" (110)
Loading sound "weapons/sawidle" (111)
Loading sound "grunt/sight1" (135)
Loading sound "grunt/sight2" (136)
Loading sound "grunt/sight3" (137)
Loading sound "grunt/death1" (139)
Loading sound "grunt/death2" (140)
Loading sound "grunt/death3" (141)
Loading sound "grunt/active" (142)
Loading sound "grunt/pain" (143)
Linked grunt/attack to menu/choose (298)
Loading monoized sound "grunt/attack" (144)
Loading sound "imp/sight1" (192)
Loading sound "imp/sight2" (193)
Loading sound "imp/death1" (195)
Loading sound "imp/death2" (196)
Loading sound "imp/active" (197)
Linked imp/pain to grunt/pain (143)
Loading monoized sound "imp/pain" (198)
Loading sound "misc/w_pkup" (283)
Unloaded sound "menu/activate" (291)
Unloaded sound "menu/choose" (298)[/code][/spoiler]
It's not a big deal to bring messages back if it wasn't a deliberate change.