Valken wrote:Thanks for the insight. And yes, I was mainly asking for the PSX lightmode as I could not figure out how to get the current GZDoom to make it look like it.
Not a coder so forgive my lack of code understanding.
I didn't know "DZDoom" existed or virtually exists... lets see if the GEC team will update and release it.
Yeah that's practically impossible for GZ to replicate, hence the need for a fork.
It is updated, its just that, as Gez says, how DZDoom is distributed now is kind of a hodgespodge. Moving to a LZDoom base might improve things, but i'd rather see DZDoom released as is and then a second LZDoom successor thereafter.
Rachael wrote:If someone does a pull request to add the lightmode it shouldn't be too hard to put it in. It shouldn't be that difficult to update GL2 code to GL3.
Afraid its not as easy as a pull request. The lighting mode required a heavy rework on the rendering back end and its not even perfect either, but perfect for 99% of use cases kind of perfect and a vast improvement over PSXDoom TC.
I do recall that there were some quarrels on these very forums with these authors, so i digress on that regard.
[quote="Valken"]Thanks for the insight. And yes, I was mainly asking for the PSX lightmode as I could not figure out how to get the current GZDoom to make it look like it.
Not a coder so forgive my lack of code understanding.
I didn't know "DZDoom" existed or virtually exists... lets see if the GEC team will update and release it.[/quote]
Yeah that's practically impossible for GZ to replicate, hence the need for a fork.
It is updated, its just that, as Gez says, how DZDoom is distributed now is kind of a hodgespodge. Moving to a LZDoom base might improve things, but i'd rather see DZDoom released as is and then a second LZDoom successor thereafter.
[quote="Rachael"]If someone does a pull request to add the lightmode it shouldn't be too hard to put it in. It shouldn't be that difficult to update GL2 code to GL3.[/quote]
Afraid its not as easy as a pull request. The lighting mode required a heavy rework on the rendering back end and its not even perfect either, but perfect for 99% of use cases kind of perfect and a vast improvement over PSXDoom TC.
I do recall that there were some quarrels on these very forums with these authors, so i digress on that regard.