by Rachael » Tue Jan 26, 2021 2:52 pm
I've got a work branch now with them integrated, but they need to be translated to ZScript still before they can be accepted as an official feature.
That being said, I plan to make them modular - if you are ever unhappy with the bots, you should be able to release a modified version of them as a mod, or, rewrite your very own system completely from scratch - without ZCajun code interfering.
https://github.com/madame-rachelle/gzdoom/tree/tdbots
Here's a runnable artifact from the commit:
https://github.com/madame-rachelle/gzdo ... s/37378866
There's still a lot of work to be done, and they no longer automatically respawn (mostly due to me gutting the ZCajun code), but they do otherwise seem to work (at the moment), albeit using ACS for now.
I've got a work branch now with them integrated, but they need to be translated to ZScript still before they can be accepted as an official feature.
That being said, I plan to make them modular - if you are ever unhappy with the bots, you should be able to release a modified version of them as a mod, or, rewrite your very own system completely from scratch - without ZCajun code interfering.
https://github.com/madame-rachelle/gzdoom/tree/tdbots
Here's a runnable artifact from the commit: https://github.com/madame-rachelle/gzdoom/suites/1904762969/artifacts/37378866
There's still a lot of work to be done, and they no longer automatically respawn (mostly due to me gutting the ZCajun code), but they do otherwise seem to work (at the moment), albeit using ACS for now.